AI Insights · Timothy · January 2022
Top 5 Platformer Games on iOS in Africa Q4 2021
Explore the performance of the top 5 platformer games on iOS in Africa during Q4 2021, with detailed insights on downloads, revenue, and active users.
The fourth quarter of 2021 saw intriguing trends among the top platformer games on iOS in Africa. Here's a detailed look at the performance of the top 5 games, based on data from Sensor Tower.
Subway Surfers by Sybo Games ApS maintained a strong presence. Weekly downloads showed consistent growth, starting at around 25.9K in late September and peaking at 31.1K by the end of December. Revenue experienced fluctuations, peaking at $1.5K in early October and settling at around $890 by the end of the quarter. Active users remained relatively stable, averaging around 430K to 460K throughout the period.
Tomb of the Mask from Playgendary Limited saw a mixed quarter. Weekly downloads showed a significant drop, starting at approximately 1.9K and hitting a low of 457 in mid-November, before recovering to 1.8K by the end of December. Revenue exhibited a similar trend, with a notable peak of $684 in mid-October, eventually leveling off at $481 by the last week of December. Active users showed a slight decline, averaging around 17K to 19K.
Miraculous Ladybug & Cat Noir, published by Crazy Labs, had a steady performance. Downloads were initially low, starting at 1.2K in late September, but saw a rise to 1.3K by mid-December, before closing the quarter at about 1K. Revenue showed a gradual increase, with a peak of $429 in the final week of December. Active users followed a similar trend, growing from around 5K to 5.6K by the end of the quarter.
Talking Tom Gold Run by Outfit7 Limited showed moderate performance. Downloads remained fairly steady, starting at 1.7K in late September and ending the quarter at approximately 1.8K in late December. Revenue fluctuated, peaking at $588 in early November and then dropping to $164 by the end of December. The game maintained a stable active user base, ranging from 29K to 34K.
Playdead's INSIDE by Playdead experienced a varied quarter. Downloads saw significant swings, starting at 656 in late September, peaking at 1.8K in mid-December, and ending at 1.1K. Revenue followed a similar pattern, with a high of $406 in mid-December and closing at $359 in the final week of December. Active users varied, peaking at 2.7K in mid-December before settling at 2.4K.
For more detailed insights and data on mobile app performance, visit Sensor Tower.